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CGSociety
  • SIGGRAPH futures
    Peddie Research gives positive analysis to the CG industry ahead of SIGGRAPH. The future will get even better.
  • SIGGRAPH Exhibitors Party
    An impressive lineup of exhibitors are readying their wares for the trade show floor in two weeks.
  • Creating Maya Plugins
    Matrix and Second Life veteran Karl Stiefvater helps you create plugin code in this new 8 week workshop starting 29th August.
The Area :: Tutorial
  • Blending Normal Maps in Maya
    This is a quick and not-too-complicated way to mix and blend normal maps.
  • Destroy a column in 3dsmax with MassFX (Nvidia PhysX)
    This tutorial shows how to break a column in 3dsMax with MassFX (or PhysX by Nvidia). It is a revival of the original tutorial by Wayne Hollingsworth (http://waynart.com/) create for Autodesk Maya by name "Breaking Pillars" (http://area.autodesk.com/tutorials/breaking_pillars). From the original tutorial, I only got the situation of the scene (destroyal columns) and the mode of the collision. The rest of the tut is completely original. The level of simulation is very basic and I hope it can help all users of 3dsmax ! NOTE: The video is without sound but overwritten in English. In the more complex explanations, the video stops the time required for the reading.
  • Broadcast Video Tutorial for Smoke
    See how to use Smoke's 3D environment to create compelling 3D motion graphics from scratch. Video by David J Wood (david.JWood@autodesk.com).